“Collect these seven letters from dead soldiers, collect these ten supply caches, collect these four signs that a dragon has been around, collect these six herbs, collect these twelve rocks, collect this key, collect these landmarks.”īut the main story is padded, and padded hard. Inquisition ‘s wilderness is like an endless series of Skyrim‘s procedurally generated quests. The crux of the issue is how much of said content you’ll want to do. I’m never going to 100% this game, but BioWare’s claim of “150 hours of content” seems reasonable. And that actually is a lie, because there’s plenty to do. My main issue is that there’s not much to do. These are discrete environments, though-it’s not Skyrim‘s single massive map. The focus is on exploration, and there are around a dozen sizable environments for you to traipse around, from wind-whipped deserts to lush forests to tundra. The closest thing to a city is your own town, Haven (and later, Skyhold) where you’ll find all your companions, plus a handful of merchants and tertiary characters. This “massive” city is actually smaller than any of the wilderness maps in the game, consisting primarily of a central square and a handful of merchants. You’ll unlock an achievement at one point for gaining access to the city of Val Royeaux. In fact, there are now (oddly) zero cities for you to explore.
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